One thing I find particularly frustrating is how quickly stats scale with levels - the difference between being something like level 10 and level 12 is almost like having all of your stats doubled.Īs such all of your equipment becomes obsolete way too quickly and it's really really tedious to have to fully reequip everyone every few levels, and the game pretty much forces you to play through the quests in a specific order because if you're even slightly underleveled you'll get absolutely destroyed (well, without using cheesy strategies). I wouldn't say tactician is too difficult - the difficulty is fine, though I do think some design decisions with it are a bit silly. If at lv 11 my tank with full purple and pink gear to his level, is being killed in one turn. The Ai should not be doing 1k+ damage to a single target at lv 11. WHEN, I finish this game (Through various cheeses because that's the only viable option) I don't want to hear any ♥♥♥♥ing person say git gud. I'm not even playing this mode for fun at this point, I'm just revelling in how poorly balanced it is. Hey was that a talking scarecrow? That looks interesting TOO BAD YOU'RE ♥♥♥♥ING DEAD CAUSE LV 14. Want to go the other way? Too ♥♥♥♥ing bad dwarve assassins with oil and fire against your♥♥♥♥♥♥Magic armor defense because the game has two armor systems. Walking along the road? Guess what lv 14 assassins with a giant gas cloud that silences you on the first turn. Red Prince meets his SO? Assassins pop out that are lv 14, Dead. ANY story based encounter is an instant death encounter. The only enemys you can fight are the void or a few magisters/paladins here and there. When, at most, you leave Fort Joy at lv 8-9. Why is every other encounter against lv 14 eneimes. What the ♥♥♥♥?! If my tank with 500+ P.Armor 300+M.Armor and +600 hp dies on the first round, how the hell is anyone else suppose to survive?! Whose ♥♥♥♥ing idea was this?! There is nothing DIFFICULT about tactician, but there is something inherently wrong with my entire party being one-shot or perma cc'd. I honestly don't know how you guys spent so much time in development, with various forum posts pointing out the exact issues with the difficulty for months and still don't fix anything on release? How does that happen? Did ANYONE play test this entire game on Tactician? Because there's no way anyone should have thought "Yeah, this is a balanced challenge that pushes players to think" Because it really doesn't.
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